Passion for Learning
Enthusiastic videogames programmer always looking for something new to learn.
Toy Adventure is a small game developed using the PS5 toolchain in an industry-standard PS5 devkit at Sheffield Hallam University. The project was treated as if it were a product launched on the PlayStation store, having to clear the Sony PS5 TRC sweep and having to comply with official Sony guidelines.
The game was made by a 4-person team consisting of 3 programmers and one designer.
The game consists of a Pikmin-inspired exploration adventure, where you have to collect toy soldiers to advance through different areas on the map. There are also melee and ranged enemies that offer some basic combat.
The models, map, and skeletal animations are made via custom tooling which imports native 3DS MAX formats into a custom internal binary format created for the PS5 engine. The engine also implements static shadows in the form of lightmaps, and dynamic shadows via shadowmapping.